
- #Minecraft 1.12.2 too many items mod#
- #Minecraft 1.12.2 too many items mods#
Many configuration properties take effect in-game. Every feature is configurable in the configuration files in config/randomportals and through the in-game configuration GUI. The minimum and maximum dimensions default to 3 and 30. The minimum and maximum widths and heights of each frame type and variant can be configured in the JSON files in config/randomportals. Many different options can be configured for each portal type, such as size, minimum amounts of frame blocks, teleportation behavior, activation items, and zombie pigman spawn rates. Different portal types can be defined for different dimensions within the same group. Each group directory has a file called group_data.json, which allows you to specify the valid activation dimensions and the default dimension ID. Each directory in config/randomportals/portal_types is a portal type group. RandomPortals allows you to define custom portal types. This means that if a player activates a lateral 5×4 portal, dyes it red, then goes through it, a red lateral 5×4 portal will be generated in the receiving dimension. By default, RandomPortals clones Nether portals when generating them in the receiving dimension. If you find any issues or inconsistencies, let me know. Note that RandomPortals replaces the vanilla teleportation behavior with its own. RandomPortals also adds several advancements related to portals, which can be disabled. Portals contribute to beacon colors and have map colors. When a portal is activated, the user placed portal blocks are not replaced, allowing players to more easily create colored patterns. All relevant portal blocks change color when dyes are thrown into a portal, and single portal blocks can be dyed by right-clicking on them. Manually placed Nether portal blocks do not break if a valid portal frame is not detected unless they were in a portal of the same type and it was activated (and netherPortals.replaceUserPlacedPortalsOnActivation is set to false). Receiving portals will be reset if they do not have a valid frame or are of a different type to the sending portal. #Minecraft 1.12.2 too many items mods#
Receiving Nether portals (and custom portals) are persistent, making NetherPortalFix and similar mods obsolete. Instead, it provides its own, which may cause compatibility issues. Because RandomPortals doesn’t use vanilla’s frame detection code, it cannot post the Nether portal activation event provided by Forge. RandomPortals adds lateral Nether portals.
You can also right-click on a villager with a vertical End portal frame to put it on their head. Villagers sometimes spawn with vertical End portal frames on their heads.Vertical End Portals fixes this by ensuring the activated frame block isn’t a frame corner.
In vanilla, when an End portal frame is activated, then a corner frame is also placed and activated, the End portal activates again.
RandomPortals also fixes another very minor vanilla bug. RandomPortals fixes MC-97216 by using its own frame detection logic. Lateral End portals using vertical frame blocks. RandomPortals adds the following End portal types:. You can also use the Pick Block keybind to select portal blocks. If the tab is disabled, the portals can be found in the Decoration Blocks creative tab. RandomPortals adds items for both the Nether portal, the End portal and the End gateway, which can be found in the Portals creative tab.
(Note: RandomPortals should not be used with NetherPortalFix.) RandomPortals also allows modpack authors and addon mods to define their own portal types that go to different dimensions or require specific amounts of different frame blocks.
#Minecraft 1.12.2 too many items mod#
RandomPortals Mod 1.12.2 brings vertical End portals and lateral Nether portals to Minecraft with a focus on configurability.
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